Kyogami Game
Article number: MC
Describing the Kyoto Protocol is not an easy task. And yet, it includes some exciting aspects. Kyogami is directly based on the Kyoto Protocol main provisions and builds upon their most original features. The game was designed to enable future adults, and adults, to understand the main characteristics of the Protocol. Children will become more familiar with an issue which will remain outstanding during the whole 21st century. Citizens will get a better idea of issues at stake in international negotiations. Corporate staff will gain a practical sense of commitments now passed on to the business world.
Principle of the game: Players are producers who want to develop their businesses. Their plants must be fitted with as many emission quotas as the greenhouse gas volumes they emit. In the game, plants and quotas are symbolized by visible and easy to handle components. When the game begins, all players' plants emit large quantities of greenhouse gas. In order to build more plants, players need to clean up the first ones: as these plants emit less gas, they can reuse the left over quotas to fit new plants. Besides, the Kyoto Protocol provides 'flexible mechanisms' to get more quotas. Kyogami has translated these flexible mechanisms into simplified forms:
- Clean development mechanism: the player may build a clean plant in a developing country;
- Joint implementation: the producer may clean up a plant belonging to another producer;
- Carbon sink: the player may plant a forest;
- Quotas trading: the player may buy quotas from other players who own more than needed, or in some circumstances, from the Bank.
Commitment periods of the Kyoto Protocol are symbolized by the passage of GO. Each passage triggers a reduction in the allocation of quotas and the return on assets.
Kyogami as a teaching tool: a booklet (in French) is enclosed to the game, providing information on the greenhouse gas effect, climate change and the Kyoto Protocol. In this booklet, after the play, interested players will be able to find some references of books and web sites to help them deepen their knowledge.
The booklet also suggests alternative rules designed to experiment the many facets of the Kyoto Protocol. Kyogami enables players to grasp the main targets of the Protocol by assessing, after each game, the economical growth and the environmental benefits which were achieved.
Because it tackles the issue through its exciting side, Kyogami may help towards a progressive awareness. The game may also convince that action is possible, balancing freedom of initiatives with collective objectives. Moreover, the game may set off a desire to learn more, and to become more active.
Technical aspects:
Kyogami is a board game suitable for families. It was tested and tuned to two publics:
• Children from 10 + years and their parents,
• Adults having a wish to understand the basic features of the Kyoto Protocol.
Basic rules allow players to enjoy the game from the very first day. Later on, for more fun, they may apply alternatives rules. The booklet suggests such other variations for trained players.
Content of a box: Each box includes: a board, components in the shape of factories, forests, emission quotas, cards ‘unexpected occurrence’, 2 dice, 6 tokens, 6 containers for the quotas, bank notes, a booklet (in French, but a simple translation of the basic rules in English is added) with the rules of the game on one side and information about climate change and the Kyoto Protocol on the other side. Most of the components (> 90 % of total weight) are made of recyclable materials.
Age: 10+
Language: French (with English translation of game rules and game cards).
Kyogami was designed and tuned by Michel CRUCIANI from France. The game is popular in France, Belgium, Luxemburg and Switzerland. First time in Sweden!