Peace in our time
Article number: FPPeace
The story: six nations must solve international affairs without creating conflicts within their own borders.
As the game progresses, hot spots could develop and by the game's end, several or all of the Nations could be at war. The game is then lost!
Objective: each nation creates a balance within their territory resulting in a balanced world in which population needs do not exceed available land and resources, and work is available for everyone. The religious, cultural and political sectors must also be balanced. The key to achieving this is right education, in which intelligence and compassion are nurtured.
How well the players use right education and deploy the other factors within their borders while trading to assisst each other across borders will determine the degree of success in establishing firm and lasting peace in our time!
Age: 12+
Players: best for a group of 6 to 18
Language: English
Recycled box: c:a 33x16x3 cm
Play as friends, not as enemies! This is the motto of Family Pastimes co-operative games.
Co-operative games focus on group spirit and foster solidarity. There is neither “win at all costs” spirit nor making “game enemies”. Co-operative games are a friendly form of fun having an educational role by stimulating solidarity as an important dimension of life in society.
By playing and enjoying, children learn how to share, be kind to living things, and help others out, learn how hugging can replace pushing, how ability and strength can be used to help rather to push out of the way. At the same time, children also learn how to better get along with nature – with time, winter, gravity, mountain, harvest, earthquakes, water… They share enjoyable and challenging time with friends or family and develop their imagination by understanding relations between people.
Family Pastimes games have been created by Jim Deacove. He started by developing co-operative games for his family. This success has encouraged him to create more games and make them public. Together with his wife, in 1972, he founded the Family Pastimes Company. It is a small family business, mainly employing local workers in the region. The games are produced locally, in small quantities.
The two main aspects of the Family Pastimes are:
- Social aspect: family business – local production;
- Environmental aspect: use of environmentally friendly materials to produce the games, use of recycled cardboard and paper, water based glue… and reuse of packaging material.
Made in Canada